Weapon Scaling

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Weapon Scaling/Enchantments:

The mod introduces weapon scaling which allows the base guns (non-packed) to kill on higher rounds without falling off as fast in damage, with a max round number of 35. The Weapon Scaling is as follows:

Without Doubletap - No Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.023))

With Doubletap - No Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.009))

Without Doubletap - Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.010))

With Doubletap - Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.005))

Examples

Base Damage: 210
Round: 21
Packed: No
Doubletap: No

21 * 0.023 = 0.483
210 * 0.483 = 101.43 damage
210 + 101.43 = 311.43 damage

Base Damage: 225
Round: 45
Packed: Yes
Doubletap: Yes

35 * 0.023 = 0.175 [Max Round is 35]
225 * 0.175 = 39.375 damage
225 + 101.43 = 264.375 damage
Packed Weapons have higher damage and Doubletap doubles the Damage output by 2x


PAck-a-Punch Enchantments

Enchantments
Enchantment Name Damage Multiplier Full Multiply Cost
1 Uncommon 1 1 5000
2 Rare 0.7 1.4 10000
3 Epic 0.8 2.4 15000
4 Legendary 0.9 3.6 30000
5 Mythic 0.9 4.5 50000
6 Exotic 1.2 7.2 75000
7 Divine 1.6 11.2 100000
8 Eternal 2.5 20 125000
9 Cosmic 6 54 150000
10 Celestial 10 100 175000
11 Ultimate 13 143 200000