Weapon Scaling
Weapon Scaling/Enchantments:
The mod introduces weapon scaling which allows the base guns (non-packed) to kill on higher rounds without falling off as fast in damage, with a max round number of 35. The Weapon Scaling is as follows:
Without Doubletap - No Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.023))
With Doubletap - No Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.009))
Without Doubletap - Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.010))
With Doubletap - Pack-a-Punch:
n_damage + ( n_damage * (round_number (Max: 35) * 0.005))
Examples
Base Damage: 210
Round: 21
Packed: No
Doubletap: No
21 * 0.023 = 0.483
210 * 0.483 = 101.43 damage
210 + 101.43 = 311.43 damage
Base Damage: 225
Round: 45
Packed: Yes
Doubletap: Yes
35 * 0.023 = 0.175 [Max Round is 35]
225 * 0.175 = 39.375 damage
225 + 101.43 = 264.375 damage
Packed Weapons have higher damage and Doubletap doubles the Damage output by 2x
PAck-a-Punch Enchantments
Enchantment | Name | Damage Multiplier | Full Multiply | Cost |
---|---|---|---|---|
1 | Uncommon | 1 | 1 | 5000 |
2 | Rare | 0.7 | 1.4 | 10000 |
3 | Epic | 0.8 | 2.4 | 15000 |
4 | Legendary | 0.9 | 3.6 | 30000 |
5 | Mythic | 0.9 | 4.5 | 50000 |
6 | Exotic | 1.2 | 7.2 | 75000 |
7 | Divine | 1.6 | 11.2 | 100000 |
8 | Eternal | 2.5 | 20 | 125000 |
9 | Cosmic | 6 | 54 | 150000 |
10 | Celestial | 10 | 100 | 175000 |
11 | Ultimate | 13 | 143 | 200000 |